Spell
NormalInferno Fire Blast
Archetype:
Red-Eyes
View:
5402
Target 1 "Red-Eyes B. Dragon" in your Monster Zone; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card.
Inferno Fire Blast — Power Evaluation
Final Score: 38 ± 6 · Confidence: Medium
- Intrinsic: 36 · Deck: 39 · Meta: provisional
- Primary role: Utility
Why it scores here
Inferno Fire Blast turns the original ATK of one face-up Red-Eyes B. Dragon into direct damage for a single spell card, so it works as a finisher inside Red-Eyes shells (verified text; partner stats observed). The 3000-damage ceiling and the 400-deck sample earned no points on their own, because the card is dead without a face-up B. Dragon, produces no card advantage or interaction, and has no combo boards to show how often it converts in practice. The Deck term is lifted by the strong B. Dragon co-occurrence, but the Final stays in the mid-band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs a face-up Red-Eyes B. Dragon; it appears in 400 of 400 sampled decks with B. Dragon in 96.8% of them, but there is no starter or search data to confirm a live route (observed). |
| Combo & Conversion | 35 | The text converts one target's original ATK into damage, up to 3000 with B. Dragon, yet no recorded combo boards show it converting, so it reads as a single-card finisher rather than a board builder (verified). |
| Resource Economy | 35 | One spell card buys one damage event, with no draw, search, recursion or banish refuel in the text (verified). |
| Effect & Interaction | 15 | Pure damage with no negation, removal or hand-trap reach in the text (verified). |
| Material Utility | 5 | It is a Spell and never serves as material; the targeted monster is the only body involved (verified). |
| Resilience & Flexibility | 30 | Dead without a face-up B. Dragon and blanked by a spell negation before it resolves, so there is a single dependency (inferred). |
| Deck-Building Efficiency | 40 | A narrow Red-Eyes-only spell with one hard dependency, run at 1.76 copies on average, so it costs a slot but not a garnet lock (observed and inferred). |
Calculation
Weight profile: Utility default (no clear role); no secondary role blend. Intrinsic ≈ 36, Deck ≈ 39, Meta = provisional. Modifiers: narrow dependency (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a face-up 3000-ATK Red-Eyes B. Dragon into up to 3000 direct damage
- Single-copy-cheap finisher with a 1.76 average copy count in the sample
- Red-Eyes Black Dragon co-occurs in 96.8% of sampled decks
Weaknesses
- Dead without a face-up Red-Eyes B. Dragon
- No card advantage, search or recursion
- No opponent interaction beyond damage
- No combo data to confirm real conversion rate
Counters / choke points
- Spell negation before it resolves (inferred from text)
- Removing or bouncing the targeted Red-Eyes B. Dragon in response (inferred from text)
Best use
Finisher / burn. Decks: Red-Eyes. Suggested copies: 2.
Evidence & gaps
- Verified: Text: target one Red-Eyes B. Dragon in your Monster Zone and inflict damage equal to its original ATK; Text: the targeted monster cannot attack the turn this card is activated; Formats listed as TCG, OCG and MasterDuel
- Observed: 400 of 400 sampled decks run it, average 1.76 copies per deck; Red-Eyes Black Dragon co-occurs in 96.8% of sampled decks; 83.5% of sampled decks are gameplay type 7
- Inferred: Needs a face-up B. Dragon to function, so the real route depends on the Red-Eyes shell; Spell negation or removal of the target in response would blank it
- Data gaps: No combo boards recorded, so conversion and starter rates are text-only inference No banlist token; copy limit assumed 3 No usage statistics (StatisticsCard) available deck data reports 400 of 400 decks running it across 39 archetypes, which conflicts with a card that requires one specific monster; the sample may be skewed No rulings supplied






